![]() ![]() You cannot destroy this shadow, and it'll despawn after a few seconds. Living Miasma – A quick slam attack will spawn a shadow clone of the Arbiter, mimicking its axe attacks.Deal a high amount of burst DPS to stop this attack.If successful, the Arbiter will suppress your character and pull you. Judgment – The boss will get on one knee and begin charging his body.At the very least, be sure the Shadowbeasts are under some crowd control effect.Īs for mechanics, this boss has three notable attacks you can interrupt by dealing enough damage or using an Interrupt skill. Kill the Shadowbeasts the second they spawn, then work on the Beastlord. Paired with the Shadowbeast's suppression mechanic, this group is more than capable of killing experienced players. Stunning this enemy is highly recommended, but beware of its AoE attacks if you get hit by one of them, you'll take some severe damage and be temporarily stunned. Try to close the gap and kill them after you've dealt with any Warlords or other Elites.ĭuring the final wave, you'll face off against multiple Shadowbeasts and a Beastlord miniboss, an enemy that tends to teleport. Adherents cast various AoE attacks and act as artillery units. They are incredibly durable and have surprisingly good agility. Corsairs are massive brutes that wield high-damage melee weapons. As for new enemies, you'll be facing Corsairs and Adherents. Most of this arena consists of Feral enemies, although the unique Shadowbeast enemy type is present during the final wave. This zone is jam-packed with enemies that can stunlock you. ![]() Hall of Sculptures is a DPS and survivability check before you reach the final boss.
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